![]() It provided no benefit, very little in the way of changes to overall gameplay, and just seemed pointless. I'm just baffled because I simply don't get why it was done. (It was my method for all bar one of my towns, and that town ended up being a mess until I practically wiped and rebuilt it.)Īll that said, moving the starting block wasn't a game-breaker so I'm not ranting about it. When there are 4 ways to expand the player can plan to have certain types/size in each direction from a TH, allowing them to keep the TH pretty much static during initial expansion and just expand the row they need at that point. (I know this is the preferred method of many a player, but personally I find that to be a very inefficient placement.) With only two directions, the odds of having to move the town hall regularly are increased unless you just keep it in the corner. That pattern usually (though not always) tends to repeat through to an 8x8, after which there tends to be enough "sideways" space to start having "weird pointy-out bits." gitignore Initial commit last year README.md Update README.md 2 months ago army. The figures discussed were horrendous, 1900/year or 220 a month. GitHub - ThScEo/AutoForge: Forge of Empires Bot (updated ) ( Windows ) ThScEo AutoForge main 2 branches 24 tags Go to file Code ThScEo Update README.md 4762cc8 on May 17 51 commits. The last I heard was that due to lack of voluntary donations from April there may well be a compulsory charge. Most effective use of space means that the 4x4 tends to be turned into a 4x5 by adding a row along one edge, then a 5x5 by expanding the adjoining row as this method increases space with the quickest availability for building in concentrated blocks by type/size. Has anyone any more news on the future of the City Planner. ![]()
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